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Thing2Reality: Enabling Spontaneous Creation of 3D Objects from 2D Content using Generative AI in XR Meetings

Erzhen Hu, Mingyi Li, Jungtaek Hong, Xun Qian, Alex Olwal, David Kim, Seongkook Heo, Ruofei Du
Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology (UIST 2025) · 2025

Abstract

During remote communication, participants often share both digital and physical content, such as product designs, digital assets, and environments, to enhance mutual understanding. Recent advances in augmented communication have facilitated users to swiftly create and share digital 2D copies of physical objects from video feeds into a shared space. However, conventional 2D representations of digital objects limits spatial referencing in immersive environments. To address this, we propose Thing2Reality, an Extended Reality (XR) meeting platform that facilitates spontaneous discussions of both digital and physical items during remote sessions. With Thing2Reality, users can quickly materialize ideas or objects in immersive environments and share them as conditioned multiview renderings or 3D Gaussians. Thing2Reality enables users to interact with remote objects or discuss concepts in a collaborative manner. Our user studies revealed that the ability to interact with and manipulate 3D representations of objects significantly enhances the efficiency of discussions, with the potential to augment discussion of 2D artifacts.

XRLLM/Generative AIVideo Conferencing
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BibTeX

@inproceedings{10.1145/3746059.3747621,
author = {Hu, Erzhen and Li, Mingyi and Hong, Jungtaek and Qian, Xun and Olwal, Alex and Kim, David and Heo, Seongkook and Du, Ruofei},
title = {Thing2Reality: Enabling Spontaneous Creation of 3D Objects from 2D Content using Generative AI in XR Meetings},
year = {2025},
isbn = {9798400720376},
publisher = {Association for Computing Machinery},
address = {New York, NY, USA},
url = {https://doi.org/10.1145/3746059.3747621},
doi = {10.1145/3746059.3747621},
abstract = {During remote communication, participants often share both digital and physical content, such as product designs, digital assets, and environments, to enhance mutual understanding. Recent advances in augmented communication have facilitated users to swiftly create and share digital 2D copies of physical objects from video feeds into a shared space. However, conventional 2D representations of digital objects limits spatial referencing in immersive environments. To address this, we propose Thing2Reality, an Extended Reality (XR) meeting platform that facilitates spontaneous discussions of both digital and physical items during remote sessions. With Thing2Reality, users can quickly materialize ideas or objects in immersive environments and share them as conditioned multiview renderings or 3D Gaussians. Thing2Reality enables users to interact with remote objects or discuss concepts in a collaborative manner. Our user studies revealed that the ability to interact with and manipulate 3D representations of objects significantly enhances the efficiency of discussions, with the potential to augment discussion of 2D artifacts.},
booktitle = {Proceedings of the 38th Annual ACM Symposium on User Interface Software and Technology},
articleno = {53},
numpages = {16},
keywords = {Extended Reality, Augmented Communication, Image-to-3D, Information Artifacts, Multi-modal, Remote Collaboration},
location = {
},
series = {UIST '25}
}